Version 3.0.3: fixed unicode file support on Windows


Well, it looks like there is a critical bug in Boost.Filesystem that breaks unicode support on Windows when (cross-)compiling with mingw.  What this means in practical terms is that the save functionality of Lightslayer was broken for Windows users with non-ASCII characters in their home directory.  This should now be fixed.  Now I just need to check which of my other games are affected...

Files

lightslayer-win64.zip 11 MB
Version 3.0.3 Mar 22, 2021
lightslayer-win32.zip 11 MB
Version 3.0.3 Mar 22, 2021

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